Twitter network for danah boyd JSB Symposium talk
Today's John Seely Brown Symposium had an active Twitter hashtag of #danahjsb. I imported the hashtag network* into NodeXL and had it draw up a graph for me (click the image for a giant BMP version):
Image size depends on the user's number of followers. Edge color depends on the kind of edge - yellow indicates a following relationship, blue a reply/mention relationship. Compare our graph to Marc Smith's graph of the #win09 hashtag users:

#win09 network
You'll notice a couple of things. First, Marc is better with NodeXL than I am, and his graph is just easier to read. Then, dig a little deeper and notice that the network of users who used the #danahjsb hashtag is more densely connected. The #win09 network is brokered by the guy in the middle, and the #danahjsb network has no obvious brokers. More to come on my thoughts about the symposium talk and panel, stay tuned.
* only users whose tweets are public are included in these network diagrams
More Info:
What the hashtag?! - view the tweets
Coming Soon - watch the symposium talk and panel
danah boyd and Panel at JSB Symposium
Each year the School of Information hosts a John Seeley Brown Symposium on Technology and Society, and danah boyd is this year's keynote speaker. John Seeley Brown, Ed Vielmetti, Cliff Lampe, and I will be on a panel following her talk: "Youth-Generated Culture: Growing Up in an Era of Social Media"
JSB Symposium info
Tuesday, October 13
2pm
Blau Auditorium at the Ross School of Business, Tappan and Monroe Streets
Why else might RWW be right about Skype?
Bernard Lund wrote a column (article?) for ReadWriteWeb recently that listed 10 reasons Skype is the biggest Web 2.0 winner. "Web 2.0" doesn't even make sense anymore, but let's set that aside. Lund's article is interesting even without the "Web 2.0" buzzword. For instance, he points out that Skype is profitable. Profitable is surely something winners are, right? What he leaves out, though, is even more interesting.
Skype's core business is about connecting people. Unlike Facebook and Twitter, where connections have become almost a side effect of advertising and broadcasting our every thought, when we use Skype, we do so to make a real, timely, engaged connection with another person (or group). Maybe the lesson Skype has to teach us is not that telecom companies are bad but that Web 2.0 companies who don't help us connect to each other, not just us to advertisers, aren't where the money is. At least, I can hope that's part of the lesson.
Chris Hughes in Fast Company
I picked up a discarded Fast Company magazine at the YMCA today, and in it I found a great article about Chris Hughes. Hughes was a Facebook co-founder and left to join the Obama campaign where he was responsible for the innovative social networking tools available on My.BarackObama.com. I don't know much about how Facebook got started beyond the Harvard bit and annoying Mark Zuckerberg. It turns out Hughes was the non-code-writing co-founder, the "people person." Changes to Facebook over the last year or so have been met with remarkable criticism and user outcry, many for good reason. Remember the privacy flare up? The "all your data are ours" nonsense from just recently? How about the thousands of users who dislike the new Facebook homepage (this user included)? Maybe Facebook wouldn't be in those messes if they still had people people. I'm sure Zuckerberg can write some mean code and that his minions can too, but Facebook seems to be turning into a Twitter on steroids, and in the process, losing that ability to connect real people to each other that made it so great. As an Obama supporter, I'm grateful that Hughes joined the team and helped us organize ourselves, so grateful, in fact, that I don't care that Facebook may end up ugly and abandoned without his vision: "If it's real people and real communities, then it's valuable. Otherwise it's just playing around online." (quoted in Fast Company)
Stovepipes and how mine is better than yours
Ok, so now I've done some reading, and I have dusted some of the luster off the academia-business divide. (It's Friday; I wrote another proposal draft yesterday; I'll be unpredictable today.)
I'm reading Gartner's "Magic Quadrant for Team Collaboration and Social Software, 2007" report. I got it from Socialtext, but I'm not sure how. In fact, there were a few PHP errors when I submitted the form to get the document, so my path was broken anyway. So, the ridiculous title aside, I thought maybe this document would be interesting and enlightening. The summary at the beginning is nice - tells me social software is a priority in 2008, explains that the paper is going to talk about social software market players. Fair enough. I'll leave the fuzzy definition of "social software" aside and read on.
The paper tries to describe products available in the market and lists strengths and weaknesses for each. No where in the whole thing does it say where Mr. Nikos Drakos (again, Gartner, with the boys' club) got any of his information or whether he ever spoke to a person who uses any of these products. I'm apparently supposed to assume that Mr. Drakos knows more than I do and that this oracle is authoritative and accurate. Yeah, not so much. If nothing else, I've learned to doubt in my 22 years of schooling. I think I'm fired up because some of the products he mentions such as Twiki are miserable failures for users. Those of us who do user-centered research involving social software found that out by, gasp!, watching users try to use them, analyzing log data about use and content, and trying other products.
I don't know that I meant for this post to become quite so rant-y, but there you have it. I see the difference in rigor that distinguishes academic research from at least some forms of business research. I like rigor. I wish I had more time to develop my own social software based on what academic research has shown (maybe I could even make money), but I have to write that pesky dissertation. I wish I could find more organizations interested in studying the use and effectiveness of the social software tools they employ. I wish we could afford to experiment a bit more with the tools we build and use. That said, Gartner's report is clearly more clearly written and probably more immediately useful than my work, so they get points for that. But Twiki? Seriously? Come on.
An alternative to user-generated content
How about indigenous content? "Created by the natives for themselves." That's the definition offered on Many to Many by Clay Shirky (who credits his friend Kio Stark) and available on NetLingo. The comments for that blog post offer some other interesting alternatives to "user generated content" such as "lovingly generated content" (instead of amateur, which lots is loving roots in translation).
I've been looking for a way to describe the content users of the SI Wiki contribute, and indigenous might work for now. I like that indigenous content invokes notions of a physical community, and it is, in part, the physical SI community that makes that wiki different. It's not a wiki for the world or for some mass of people who don't know one another; it's a wiki for the people, by the people. Stay tuned for more research on how that wiki works, who uses it, what kinds of information people contribute, and why all that matters. For a summary of the early work, see our GROUP paper.
New and Useful: mShopper.com
Want to know if you're getting the best deal on that hard drive/coat/speaker/tire/pencil/camera/etc? mShopper.net is here to help. mShopper lets you use your cell phone to compare prices of in-store items to online retailers and other retailers near by. You can even set it up so that you can buy from an online retailer on the spot instead of waiting until you get home. My brother told me about it awhile ago; I can't believe I forgot to blog it. Check it out. I dig it; it saves me money. Oh, and you can designate a charity to receive a percentage of your mShopper purchases. Cool.
Not my dissertation but close to my heart
Here's a summary of the other research I do (or want to do) that's not my dissertation. This was originally a 2-page research statement submitted to some people with money to burn.
Research Summary - Communities and Technologies
At the broadest level, my research is about communities and technology. My research enriches our understanding of the roles social media play in supporting offline communities. My approach differs from much of current social media research, because I focus on teams and organizations in which people know each other and use technologies to support their activities (e.g. Upcoming!, workplace wikis) rather than on online communities of people who do not know one another offline (e.g. SlashDot, Yahoo! Answers) (see Beenen et al., 2004; Lampe & Resnick, 2004; Preece, 2000; and Smith & Kollock, 1999). My work necessarily encompasses studying offline behavior as well online behavior; in order to understand social media use by groups, it helps to understand the nature of a community. My research highlights the situated nature of social media use by offline communities and focuses on how social and technical processes impact community behavior both online and off. A better understanding of behavior in communities using social media enables us to design social media more effectively and to recommend behaviors and tools to make communities more successful.
My most recent work asks, how do faculty and students in a graduate school use a wiki to share information about their community with each other and with the public? What does their use tell us about what it might be important for new community members to learn? How can we use their wiki use behavior to understand how people make decisions about what information to share and what to keep to themselves? Understanding the community provides insights into the way members of those communities interact with one another via social media. My goal is to leverage human and computing resources so that a sociotechnical system can use the skills of humans and benefits of computation to improve collaboration and its supporting technologies. The remainder of this document briefly describes projects in which I have been involved with and ends with an overview of my continuing work.
Sharing and Storing Community Knowledge
In an era when more than half of all doctoral students leave before finishing their degrees and students must compete for increasingly scarce human and financial resources, it's no surprise that students welcome help completing their degree requirements. What is surprising in this instance is that students are not just the primary consumers of the information but are also the primary producers. They share human subjects review applications, books that help them write dissertation proposals, interview protocols, even advice about how to set up an experiment using existing technical resources. We might expect students competing for the same pool of resources to hoard, but in this instance, students are much more collaborative than competitive. Their behavior on the wiki demonstrates this difference, but only by studying the offline community can we really understand why. In this case, it's likely that the collaborative ethic of the school itself permeates the doctoral students. Faculty and students at the school, regardless of whether they use the wiki, recognize and enjoy the collegial atmosphere of the school. Students are well-funded by research and teaching positions and are encouraged by their faculty's examples and instructions to work together to do better research. The wiki is not the reason students share, but it is the social media tool they use to do so.
Another aspect of the wiki example that I find interesting is the near-mashup nature of content created and the potential such behavior indicates. On the wiki, users include data available elsewhere but combine that data in community-specific ways. For instance, one wiki page serves as a marketplace for used textbooks required by courses within the school. That page includes data from the course syllabi, email lists, booksellers, and individual users. Such pages indicate community information needs - in this case, students need to sell their extra books to a small potential market while students in that buying market seek good deals on books and some advance warning of what textbooks they'll need. Such pages also indicate what potentially useful mashups might appear were users able to construct them. New social media that offer and use open APIs such as Yahoo! Pipes, Yahoo! Maps, and Upcoming! make asking such questions - what data sources might users combine for their communities if they could do it themselves? - possible.
Facilitating Ad Hoc Ridesharing
I was part of the original RideNow team at the University of Michigan. Our goal was to facilitate ad hoc ridesharing in Ann Arbor and to develop technologies that could be used to do the same in other communities. Cars in the U.S. can comfortably seat four or five people but rarely carry more than one (Transportation Statistics, 2004). Filling some of those seats would create tremendous benefits for both individuals and society as a whole. Riders and drivers would have convenient travel and the possibility of pleasant conversation. Society would benefit from reduced emissions and road congestion. However, barriers to ridesharing include 1) coordination problems, 2) risks of riding with strangers, and 3) mismatch in cost and benefit for riders and drivers.
We designed a service, called RideNow, that approached the problem of ridesharing by capitalizing on the benefits of incremental and localized design. Our system avoids the costs of overengineering by allowing incremental changes to occur. For example, the first instance of the system was rather bare bones - it offered free text fields that allowed users to decide how to specify ride information. Later versions of the system offered structured fields based on the behavior users exhibited in the first system. For example, the second generation of RideNow can parse dates such as "next Friday" rather than requiring a user to enter a specific date. The system also capitalizes on the benefits of nuance and ambiguity afforded by localized design. For example, RideNow's data fields allow users to enter information such as "after the faculty meeting." Our goal with RideNow was to design a system that allowed a well-established community to use personalized, situated software (Shirky, 2004) and that remained flexible enough to be adopted by other communities.
Continuing Research
My future work will extend my interest in studying communities and designing/building software to facilitate their collaborative activities. It is important to me to have a close connection between field research and system design. As social computing tools become more prevalent and the distance between developer and user diminishes, opportunities to improve both development and use abound. I look forward to asking question such as, how can we make powerful mashup tools such as Yahoo! Pipes usable by non-developers? What would users do with such technologies if they could use them? How would users tailor the content of their mashups and contributions to specific community audiences? I have seen users embrace flexible, situated technologies such as ridesharing systems and wikis, and I believe there is great promise for end-user development of social computing technologies. Issues such as community building and information sharing generalize regardless of the community being studied, and I look forward to the opportunity to study social computing and larger, distributed offline communities such as political movements and distributed work teams.
References
(2004). Omnibus survey household survey results. U.S. Department of Transportation Bureau of Transportation Statistics.
Beenen, G., Ling, K., Wang, X., Chang, K., Frankowski, D., Resnick, P. & Kraut, R. (2004). Using social
psychology to motivate contributions to online communities. In Proceedings of the Conference on
Human Factors in Computing Systems CHI 2004.
Lampe, C. & Resnick, P. (2004). Slash(dot) and burn: Distributed moderation in a large online conversation space. In Proceedings of the Conference on Human Factors in Computing Systems CHI 2004 (pp. 542–550). Vienna, Austria: ACM Press.
Preece, J. (2000). Online Communities: Designing Usability and Supporting Socialbility. New York: Wiley.
Shirky, C. (2004). Situated software.
Smith, M. & Kollock, P. (Eds.). (1999). Communities in Cyberspace. Routledge.
Where would you start?
If you were to crawl the whole web to get an index of the content there, where would you start? Well, Wikia members are answering that very question on the Wikia Search Whitelist. This list is supposed to be a list of the good starting points for crawling the web. From the Whitelist itself: "They should be the kind of thing people will want to find in a good quality search result." It seems there's an opportunity here for people who know a little something about searching and information needs (ahem, librarians, ahem) to jump in and make a difference. Maybe I'm dreaming. In my dreams, librarians would be there to help me on the web; Wikia search could be a place to make a little bit of that happen. Like the Internet Public Library only with different priorities and audiences. I'm not sure. Either way, this Whitelist and Wikia Search in general seem like big opportunities for information professionals.
